AI decision-making for Tic-Tac-Toe using Minimax with Alpha-Beta Pruning optimization
Minimax is a decision-making algorithm for adversarial games. It explores all possible moves, assuming both players play optimally. Alpha-Beta Pruning optimizes by eliminating branches that won't affect the final decision, significantly reducing computation.
Coming soon: A* Pathfinding, Genetic Algorithms, Monte Carlo Tree Search